Tech and AIHyperkin The Competitor Controller Review: A DualSense Copycat

Hyperkin The Competitor Controller Review: A DualSense Copycat

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The most immediately striking difference is that Hyperkin’s product swaps the typical Xbox approach of asymmetric thumbsticks for the PlayStation’s horizontal layout. It also separates the D-pad (it’s one piece inside the pad, but splits its cardinal directions so each appears to be its own button), while the ABXY face buttons are spaced slightly further apart. Where the DualSense’s touchpad would sit, we have the Xbox home, menu, view, and share buttons, all blended in rather smartly. An LED ring around the home button just about echoes the lights running the periphery of the DualSense’s touchpad, although it’s really more of an inversion of the regular Xbox controller, where the home button itself lights up.

The Competitor’s thumbsticks come equipped with thumbcaps that mirror the PS5’s, an outer ring with a convex central point, but a pair of Xbox-standard concave caps are included. These easily pop on and off, and can be mixed and matched, if you were so (strangely) inclined.

There are two areas where this departs from both the standard Xbox and PlayStation controllers in terms of inputs. The first is the presence of two programmable rear buttons, M1 and M2. By default, these duplicate the input of the A and B buttons, but holding down the Mode button between them lets you remap them. There are also physical button locks to prevent their use entirely. The other is that while the Competitor boasts a 3.5-mm headphone jack like Microsoft’s official pad, it adds a built-in audio mute button, hidden in the black between the thumbsticks—a nice little upgrade.

Oddly Familiar

In use, the Competitor feels … well, a lot like a PS5 pad. The slightly wider grip fits in the hand comfortably, all inputs are accessible, and those symmetrical thumbsticks sit nicely in reach for all but the smallest hands. A microtextured underside provides a solid grip that, when coupled with its 232-gram weight, makes the Competitor feel particularly suited to longer play periods. It’s all very familiar if you’re already a multiformat gamer, to the extent that it sometimes slightly threw my muscle memory off, reaching a thumb out to do a PlayStation touchpad function and finding only the Xbox system buttons.

Black and white video game controller with curved handles buttons on each side and 2 joysticks

Photograph: Matt Kamen



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